M.E. Brines' web page

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He also game masters…



The Fantasy Nations play-by e-mail role playing game

Do you have what it takes to be King? (Or Queen?)
Fantasy Nations is an unlimited game with no end or victory conditions. The object of the game is the experience of leading a Stone Age kingdom at the dawn of civilization in achieving its destiny, in spite of natural calamities and rival tribes. Your choices shape the destiny of your tribe as they explore, expanding the area under your control, exploiting resources, overcoming challenges, and developing a unique civilization.
If you like games with flashy graphics that conceal endless repetitive grinding, where everything you kill just respawns again and nothing you do makes any real difference in the world, then Fantasy Nations is not for you. If you want to experience guiding a nation from its primitive beginnings to its ultimate destiny in a massive world that your deeds actually change, then Fantasy Nations was made for you.
Computer-moderated games have to follow a program. They can’t deviate from the script. In Fantasy Nations, the human Game Master responds to your actions. You decide what gets invented and what new equipment enters the game. Your decisions change the world. The greatest heroes and the greatest villains are all players. Whether you want to be Witch King of Angmar or the leader of a massive alliance of the Free Peoples, you can do it in Fantasy Nations!
Presented from the viewpoint of a monarch, the map shows the game world—a world your actions change—like playing Civilization, except with endless customization and massive numbers of real players with which to engage in real diplomacy—a role-playing game where you play a monarch and anything is possible.
Because it’s not just point-and-click, playing Fantasy Nations can be complicated. A long-term game requires commitment. But like a social club, participation can be the highlight of your week. Puzzle out the commands you want to issue during the week and get your orders in to the Game Master by the deadline, then see how things came out in the weekly newsletter.
The rules are available HERE. Then check out the player standings and either choose an existing civilization that has no player (the ones marked NPC) or contact the Game Master with a description of your tribe and he’ll get you started.
Advance your standing on the player list. Be the first to achieve cultural milestones. Build a unique civilization. Defend your people from natural disasters and predatory players. Discuss issues on the game forum. Explore a massive world that changes as a result of your actions. Make lucrative trade deals. Master evolving technology. Conquer and rule your empire in an epic fantasy world!

Player Standings

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Who is M.E. Brines?

M.E. Brines spent the Cold War assembling atomic artillery shells and preparing to unleash the Apocalypse (and has a medal to prove it.) But when peace broke out, he turned his fevered, paranoid imagination to other pursuits. He spends his spare time scribbling another steampunk romance occult adventure novel, which despite certain rumors absolutely DOES NOT involve time-traveling Nazi vampires!

A former member of the British Society for Psychical Research, he is the author of three dozen books, e-books, chapbooks and pamphlets on esoteric subjects such as alien abduction, alien hybrids, astrology, the Bible, biblical prophecy, Christian discipleship, conspiracies, esoteric Nazism, the Falun Gong, Knights Templar, magick, and UFOs, his work has also appeared in Challenge magazine, Weird Tales, The Outer Darkness, Tales of the Talisman, and Empirical magazine.

M.E. Brines' blog has been moved to his Facebook page where comments and links to breaking news of vital interest are posted daily.

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Previous posts:

·Should Christians understand the occult?

Cultural Posts Philosophical posts Steampunk Posts


Cool Links:

Desert Breeze Publishing

Crimson Frost Books

Armstrong Economics Blog

Christian Fiction Online Magazine

Cold Case Christanity

Tales of the Talisman magazine

Weird Tales magazine

Indie Books R Us

Society for Psychical Research

Ghost Hunting Theories (+ Bigfoot)

Gnostalgia (the Esoteric Steampunk Lodge of the Retro-Future)

Where the Map Ends

Why Star Trek is dead. (Postmodernism killed it)

Why "reform" can never "fix" the government.

Smashwords is great place 2 get e-books, 7 different formats, Nook, Kindle, EPUB, & more! Many are FREE. Check it out!!! https://www.smashwords.com/

All attached documents are Copyright 2015 by Michael E. Brines