The Believer's Armory: 

M.E. Brines' blog with articles & links to important resources to equip Believers for spiritual success in a world steeped in the occult.

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Previous posts:

  Should Christians Understand the Occult?

Cultural Posts    Philosophical posts    Steampunk Posts

Who is M.E. Brines?

M.E. Brines spent the Cold War assembling atomic artillery shells and preparing to unleash the Apocalypse (and has a medal to prove it.) But when peace broke out, he turned his fevered, paranoid imagination to other pursuits. He spends his spare time scribbling another steampunk romance occult adventure novel, which despite certain rumors absolutely DOES NOT involve time-traveling Nazi vampires!

A former member of the British Society for Psychical Research, he is a long-time student of the occult and a committed Christian who sees himself as a modern-day Professor Van Helsing equipping Believers for battle against the occult Principalities and Powers that rule a world in darkness. (Ephesians 6:12)

The author of three dozen books, e-books, chapbooks and pamphlets on esoteric subjects such as alien abduction, alien hybrids, astrology, the Bible, biblical prophecy, Christian discipleship, conspiracies, esoteric Nazism, the Falun Gong, Knights Templar, magick, and UFOs, his work has also appeared in Challenge magazine, Weird Tales, The Outer Darkness, Tales of the Talisman, and Empirical magazine.

*I'm often asked how I square my Christianity and "messing around" with the occult, as if I'm partial to bestial things with a goat under the amber light of the moon or something. No so. I'm a student, in the same way I used to study Soviet weapons and tactics back when I was a US Army officer. This gives my work a unique perspective no matter what your belief system. I don't judge. I just present the information and let the reader decide.

Cool Links:

Phoenix Sci-fi Con 2016

Desert Breeze Publishing

Crimson Frost Books

Armstrong Economics Blog

Christian Fiction Online Magazine

Cold Case Christanity

Tales of the Talisman magazine

Weird Tales magazine

Indie Books R Us

Society for Psychical Research

Ghost Hunting Theories (+ Bigfoot)

Gnostalgia (the Esoteric Steampunk Lodge of the Retro-Future)

Where the Map Ends

Why Star Trek is dead. (Postmodernism killed it)

Smashwords is great place 2 get e-books, 7 different formats, Nook, Kindle, EPUB, & more! Many are FREE. Check it out!!!

Steampunk Reich 

(This could be you)

Ever wanted to rule your own nation? Now you can! Steampunk Reich is a quasi-historical play-by-e-mail game where each player is the leader of a nation, secret society or rebel group in a steampunk world. Weekly turns represent the passage of a year in game-time. During each week you can plot, plan and scheme, then turn in your orders by the deadline. Track your progress using the economic report and full-color maps on the web site. Read about your exploits in the weekly newsletter!

The game accommodates busy players by enabling you to spend whatever time you like during the week conducting diplomacy with the other players via e-mail and determining your budget and orders, as long as they are finalized and submitted by the weekly turn deadline. You devote to the game exactly as much or as little time as you choose. 

A human referee allows customized options. Players can manipulate tax rates, social programs, propaganda, and forge a customized military with secret weapons of their own design. The possibilities for economic growth, conquest, colonization, exploration, and research are endless.

Set in a 19th century steampunk Victorian world, Steampunk Reich allows players to develop their nations as they see fit, accommodating any ideology or style of play. The game only ends if one player manages to conquer (or destroy) the world. In previous sessions the game lasted until the early 21st century as players began to explore and colonize the solar system. What could YOU accomplish if you ruled a nation? Find out in Steampunk Reich!  

Players may enter the game at the beginning of any turn with no handicap, taking over a nation, secret society or rebel faction lacking a player. Just contact the Game Master by sending an e-mail to "" For the rules of play, click on The Player's Handbook below. Sign up today!  

Current open positions include:

Argentina, King of Ashantiland, King of Bavaria, King of Belgium, Canada, Emperor of China, King of Denmark, Sultan of Egypt, Emperor of Ethiopia, King of Greece, Chinese Heavenly Kingdom of Great Peace, King of Korea, Mexico, the Mad Mullah, the Sultan of Morocco, King of the Netherlands, Czar of St. Petersburg, Governor of New York, Ottoman Empire, the Pope, Persian Empire, Kingdom of Portugal, Kingdom of Prussia, Kingdom of Sardinia, Kingdom of Saxony, Kingdom of Siam, Kingdom of Spain, and the Ukraine.

The links below lead to the Player's Handbook, and other useful documents.  

Player's Handbook

Military Equipment 

Current Economic Report

Current Maps: Europe    Asia    Africa    

North America    South America   

The Hall of Fame


1850    1851    

Czar Nicolas:

Construction work on the trans-Siberian railway performed by convicts:

A Dutch broadside ironclad:

Join the game discussion group by using this URL:

All attached documents are Copyright 2015 by Michael E. Brines