The Believer's Armory:
M.E. Brines' blog with articles & links to important resources to equip Believers for spiritual success in a world steeped in the occult.
My latest novel, Cannibal Planet, is now available from Midnight Frost Books. A classic space opera, it features lots of action and romance in the tradition of Buck Rodgers and Flash Gordon. Check it out!
Other examples of my books:
What if the only way to prevent the Apocalypse is to find a way to kill those who cannot die? The Four Horsemen, an epic fantasy e-novel (with happy ending.) http://www.smashwords.com/books/view/78055
In a world where sugar, cream and caffeine are illegal can one man give the people back their just desserts? Strike a blow for frosting and freedom! Read The Donuts of Doom, a whimsical steampunk fantasy e-novel Now available in paperback: http://www.amazon.com/Donuts-Doom-M-E-Brines/dp/1492183385/ref=la_B005H3CVNE_1_2?s=books&ie=UTF8&qid=1382327252&sr=1-2
The Queen's Martian Rifles, a romantic steampunk adventure, now available in paperback. http://www.amazon.com/Queens-Martian-Rifles-M-Brines/dp/1491289449/ref=la_B005H3CVNE_1_1?s=books&ie=UTF8&qid=1381593465&sr=1-1
What if the Second World War wasn't just the largest war in history, but a supernatural struggle between spiritual entities? The Fist of God, an Indiana Jones-style adventure set during the Second World War. http://www.smashwords.com/books/view/163253
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Who is M.E. Brines?
M.E. Brines spent the Cold War assembling atomic artillery shells and preparing to unleash the Apocalypse (and has a medal to prove it.) But when peace broke out, he turned his fevered, paranoid imagination to other pursuits. He spends his spare time scribbling another steampunk romance occult adventure novel, which despite certain rumors absolutely DOES NOT involve time-traveling Nazi vampires!
A former member of the British Society for Psychical Research, he is a long-time student of the occult and a committed Christian who sees himself as a modern-day Professor Van Helsing equipping Believers for battle against the occult Principalities and Powers that rule a world in darkness. (Ephesians 6:12)
The author of three dozen books, e-books, chapbooks and pamphlets on esoteric subjects such as alien abduction, alien hybrids, astrology, the Bible, biblical prophecy, Christian discipleship, conspiracies, esoteric Nazism, the Falun Gong, Knights Templar, magick, and UFOs, his work has also appeared in Challenge magazine, Weird Tales, The Outer Darkness, Tales of the Talisman, and Empirical magazine.
*I'm often asked how I square my Christianity and "messing around" with the occult, as if I'm partial to bestial things with a goat under the amber light of the moon or something. No so. I'm a student, in the same way I used to study Soviet weapons and tactics back when I was a US Army officer. This gives my work a unique perspective no matter what your belief system. I don't judge. I just present the information and let the reader decide.
Wanna know what the future holds? Armstrong Economics Blog
The greatest philosopher of our time: http://solniger.net/
Ghost Hunting Theories (+ Bigfoot)
Gnostalgia (the Esoteric Steampunk Lodge of the Retro-Future)
Tales of the Talisman magazine
Why Star Trek is dead. (Postmodernism killed it)
Smashwords is great place 2 get e-books, 7 different formats, Nook, Kindle, EPUB, & more! Many are FREE. Check it out!!! https://www.smashwords.com/
The Struggle of Nations Game
(This could be you)
Ever wanted to rule your own nation? Now you can! The Struggle of Nations is a historical play-by-e-mail game where each player is the leader of his own nation. Players may enter the game at the beginning of any turn with no handicap, taking over an existing government or rebel faction. Weekly turns represent the passage of a year in game-time. During each week you can plot, plan and scheme, then turn in your national budget and orders by the deadline. Track your progress using the economic report and full-color maps on the web site. Read about your exploits in the weekly newsletter!
The game accommodates busy players by enabling you to spend whatever time you like during the week conducting diplomacy with the other players via e-mail and determining your budget and orders, as long as they are finalized and submitted by the weekly turn deadline. You devote to the game exactly as much or as little time as you choose.
The rules are realistic and complete yet with a human referee to allow customized options. Players can manipulate tax rates, social programs, propaganda, and forge a customized military with secret weapons of their own design. The possibilities for economic growth, conquest, colonization, exploration, and research are endless.
Set in a 19th century steampunk Victorian world, The Struggle of Nations allows players to develop their countries as they see fit, accommodating any ideology or style of play. The game only ends if one player manages to conquer (or destroy) the world. In previous sessions the game lasted until the early 21st century as players began to explore and colonize the solar system. What could YOU accomplish if you ruled a nation?
Find out in The Struggle of Nations! Choose any nationality or secret society you like. Players may enter the game at the beginning of any turn with no handicap, taking over an existing nation or rebel faction. Just contact the Game Master by sending an e-mail to "email@example.com." For the rules of play, click on The Player's Handbook below. The game is FREE (although we request a donation of $5 per turn.) Sign up today!
The links below lead to the Player's Handbook, and other useful documents. The player's handbook helps players fill out their order packets correctly so their orders are not misunderstood by the Game Master.
Prussian cavalry engaging Saxon infantry.
Defeat of the Ashanti by the British
You can join the game discussion group by using this URL:
All attached documents are Copyright 2012 by Michael E. Brines